Solana devnet · $GRAB token

Fight. Rank. Earn $GRAB.

A competitive Solana brawler where a fixed-supply utility token gates real progression: 1v1 duels, 10-player Battle Royale, and quarterly seasons with on-chain leaderboard distributions.

Max supply
1,000,000,000
Mint authority
Revoked at TGE
Token burn
None
Season length
12 weeks

Live on Solana devnet. No real value is at stake yet -- this is a pre-mainnet build.

How it works

The game & economic loop

A Battle Pass is required to earn $GRAB from gameplay -- the defining economic gate. Free accounts can still rank and progress, but only pass holders enter the token-earning layer.

  1. Acquire $GRAB
  2. Buy Battle Pass
  3. Play & compete
  4. Earn and rank
  5. Spend on progression
  6. Season distribution
Game economy layers
LayerFunctionExamples
Free gameplaySkill, discovery, retentionMatches, XP, ranking, basic cosmetics
Battle PassEconomic access gateToken-earning eligibility, premium quests
CompetitionHigh-value activity1v1 duels, 10-player Battle Royale
SeasonEconomic clock12 weeks, reward budget, leaderboard reset

1v1 Duels

Both players stake an equal amount. The winner takes the pot after a 5% fee routes to the treasury -- nothing is burned.

Example: A stakes 1,000 $GRAB, B stakes 1,000 $GRAB → 2,000 pot. Treasury receives 100. Winner receives 1,900.

During this beta, duel stakes are held and settled by the game server's ledger, debited from your in-game $GRAB balance -- not an on-chain Solana transaction. On-chain duel escrow is a future contract slice.

10-Player Battle Royale

A 2,000 $GRAB match pool is a ceiling drawn from the season budget, not a guaranteed mint -- split by placement:

  • 1st
    800
  • 2nd
    400
  • 3rd
    250
  • 4th
    180
  • 5th
    120
  • 6th
    90
  • 7th
    60
  • 8th
    40
  • 9th
    30
  • 10th
    30

Live standings

Top wizards right now

Ranked by season score across all mages, pulled live from the same account data as the Hub's Leaders Hall -- not a seasonal Merkle-epoch payout, just where the ladder stands today.

Loading standings…

Token distribution

Tokenomics

Total supply is fixed at 1,000,000,000 $GRAB, minted once at TGE with mint authority revoked in the same launch sequence. There is no token burn anywhere in the design -- the 5% duel fee (hard-capped at 10% in program code) is protocol revenue, not deflation.

  • Player rewards 25%
  • Community & seasonal airdrops 10%
  • Ecosystem 15%
  • Treasury 15%
  • Team 15%
  • Investors 10%
  • Liquidity 10%
$GRAB token distribution, vesting and unlock schedule
Allocation%TokensVesting
Player rewards25%250,000,000Released per season into reward vaults; max 32M/yr
Community & seasonal airdrops10%100,000,000Released per season into leaderboard pools; max 8M/yr
Ecosystem15%150,000,0005% TGE, 36-month linear vesting
Treasury15%150,000,00010% TGE, 36-month linear vesting
Team15%150,000,00012-month cliff, then 36-month linear
Investors10%100,000,0006-month cliff, then 24-month linear
Liquidity10%100,000,000100% at TGE

Bounded emissions

Lifetime reward cap
350,000,000 $GRAB
Season 1 reward budget
10,000,000 $GRAB
Season 1 pass price
500 $GRAB
Duel fee
5% (10% code cap)

Season 1 reward budget split

  • Gameplay rewards6,000,000 $GRAB
  • Leaderboard pool2,000,000 $GRAB
  • Events & tournaments1,000,000 $GRAB
  • Season reserve1,000,000 $GRAB

Quarterly seasons

Seasons & leaderboard distributions

Each 12-week season has a fixed reward budget, a fresh Battle Pass, and a ranked leaderboard. Rewards are published weekly as a Merkle root and claimed from a pre-funded season vault -- not written as individual on-chain transactions per match.

Season phase timeline
PhaseTimingPurpose
AnnouncementPre-seasonReveal theme, content, pass, reward budget
LaunchWeek 1Open season and pass
CompetitionWeeks 1-10Matches, progression, duels, Battle Royale
Final pushWeeks 11-12Leaderboard competition and events
SnapshotEnd of Week 12Freeze eligible rankings and rewards
DistributionTransition windowPublish leaderboard root, open claims
Claim window90 daysPlayers claim; unclaimed returns to reward reserve

Leaderboard pool split

  • Top 1%25%
  • Top 5%25%
  • Top 10%20%
  • Top 25%15%
  • Top 50%10%
  • Participation / long tail5%

The `grab_core` Anchor program is live and deployed on Solana devnet, with the season-administration lifecycle (create, fund, activate, snapshot, finalize, sweep) implemented on-chain. Duel and claim instructions are a future contract slice.

Roadmap

Where this goes

Parameter changes are slow, transparent, and subject to multisig approval with public announcement before taking effect.

  1. Pre-launch

    Token mint and authority revocation, program build, audit, treasury multisig, Battle Pass, reward vaults, testnet and soak

  2. Season 1

    Player acquisition, on-chain onboarding, economic telemetry, generous but bounded incentives

  3. Season 2

    Tune reward budgets, sinks, pass economics and anti-farming controls

  4. Season 3

    Marketplace program, expanded tournaments, social layer, higher-value competition

  5. Season 4

    Annual championship, larger ecosystem events, mature treasury policy, first governance transfer of non-critical parameters